C/C++ Embedded Systems & Algorithms
Bready or Not is a chaotic local multiplayer PvP game where two teams of bakers race to destroy each other’s oven before their own goes up in flames. Players scavenge ingredients scattered across the bakery, combine them at the mixing station to create powerful dough soldiers, and bake them up to send into battle against the rival team. Along the way, players can punch opponents to stun them and steal their ingredients — because nothing says friendly competition like sabotage.
Built for 2-4 players with controller support, the game was developed over 8 weeks by a team of 3 programmers and 3 artists as a second-year project at Howest Digital Arts & Entertainment.
As one of three programmers on this 8-week team project, I was responsible for the core gameplay loop. From ingredient pickup to the final bread-soldier showdown. Along with several systems tying the game’s UI and flow together.
Recipe & Baking Systems
Player Guidance & Feedback
Systems & Meta